The report is including data collected from January 2021 to January 2023. More than 5 thousand apps were reviewed.
Market numbers
Mobile gaming revenue in 2022 was $110B. It’s 5% less than a year before.
The Chinese gaming market is $42.4B and is the largest one. The US ($24.02B), Japan ($13.1B), South Korea ($5.28B), and Germany ($2.47B) are next.
Mobile games ad spend in 2023 will reach $362B. Growth to 2022 will be 7.5%.
The number of users allowing the ATT opt-in has been increasing through 2022. In mobile games, it increased from 30% to 36%.
Downloads and the number of sessions in games dropped in 2022. But in January 2023 the trend reversed and analytics have seen an increase of 10% in downloads and 11% in sessions. IAP revenue also increased by 14% compared to the average monthly result of Q4 2022.
However, overall IAP Revenue in 2022 declined by 9% compared to the previous year.
Downloads
Music games (+190%), educational games (+124%), racing (+32%), board games (+20%) grew by downloads in 2022.
Hypercasual games are responsible for about 25% of overall game mobile downloads.
Paid to organic users ratio in 2022 decreased from 0.75 to 0.71. In hypercasual games, the decline was from 3.2 to 2.93.
Product metrics
An average D1 Retention is 29% - this number remained unchanged in 2022. D3 Retention declined from 20% to 19%; D30 also dropped from 7% to 6%.
The highest average D1 Retention in Q4 2022 was in sports games - 31%.
The average session length in January 2023 was 30.96 minutes.
Action games are responsible for 25% of all sessions.
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