Alinea Analytics: Over 45% of Elden Ring’s Steam audience has 100+ hours in the game
Pain has never been more popular.
According to Alinea Analytics, the number of Elden Ring players has surpassed 36 million. The game has generated over $2 billion in revenue.
15.7 million players, 43% of the total audience, are on Steam. This is the game’s largest platform. PlayStation is second (13.2 million), and Xbox is third (7.4 million).
FromSoftware continues to expand the franchise, having released Elden Ring Nightreign (the game has sold over 2.4 million copies on Steam alone as of early June).
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Despite the game’s difficulty, 10.9% of PlayStation players and 10.2% of Steam users have unlocked all achievements. Among Xbox players, only 3.7% have done so.
Two-thirds of Elden Ring owners on Steam have played more than 50 hours. 44.7% of the game’s audience on the platform has played for over 100 hours. On PlayStation, this figure is slightly lower at 36.4%.
Nearly 700,000 people on PlayStation and Steam have more than 500 hours in Elden Ring. These are outstanding numbers.
However, among major RPGs, Elden Ring is not the leader in long-term user retention. The leader is Diablo IV, with 2.3% of its audience having played for more than 500 hours.