Appfigures & AppMagic: iOS Ports of Assassin’s Creed, Resident Evil, and Death Stranding are far from success
AAA on Mobile is a great marketing story, but the real world shows us that there is close to no demand.
Premium games on iOS are available for free for a limited time, and they need to be purchased to continue.
Resident Evil
Resident Evil 4, according to Appfigures, has been downloaded 357 thousand times, with the project's revenue amounting to $208 thousand. This means that at $29.99, the game was purchased 7 thousand times.
Resident Evil Village has 370 thousand downloads and $92 thousand in revenue. For $15.99, the game was purchased by 5750 people.
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AppMagic's estimates are higher - the service's analysts suggest that Resident Evil 4 was purchased 15 thousand times, and Resident Evil Village was purchased 34 thousand times.
Assassin’s Creed Mirage
Since its release on June 6, the game has been purchased 3 thousand times at $49.99. The project was downloaded 123 thousand times and earned $138 thousand. The game is only available on iPhone 15 Pro and the latest iPads.
AppMagic's estimate is higher - almost 6 thousand buyers and 279 thousand downloads.
Death Stranding
Since January 2024, the game has been purchased 10.6 thousand times at $19.99, according to AppFigures. This is about $212 thousand in gross revenue.
AppMagic gives an estimate of 23 thousand buyers.
General Conclusions
So far, AAA games on iOS are performing poorly. Considering the need for porting and optimization, the economic benefits of such an enterprise appear dubious.
AppMagic analyst Andrey Zubov reasonably notes that people who have bought an iPhone 15 Pro and are ready to pay $50 for a AAA game likely also have the means to purchase a console.