AppMagic: Diablo Immortal earned $24M+ in the first two weeks on mobile
Developers are happy we assume.
According to the service, Diablo Immortal brought developers $24.3M in two weeks after the launch.
The revenue split is almost equal. $13M came from App Store; $11.3M - from Google Play.
In the first two weeks, the game was downloaded almost 8.5M times. The peak of downloads happened in the first days after the release.
The cumulative ARPU of Diablo Immortal in the first two weeks is $3.12. On iPad, this number is twice as higher - $6.67.
These numbers are without the PC version.