By 2022 the volume of the console market will reach $81B, which will be 10% more than in 2021.
On average, the console player will bring $92 by the end of 2022. In comparison, the PC Gamer is evaluated at $23, Mobile - at $50.
About $59B will come from software - games, subscriptions, in-app purchases. Hardware sales will be responsible for $22B.
In 2022 the share of digital sales will reach 65%, by 2025 it will increase to 84%.
By the end of 2025, software revenues on consoles will reach $70B.
By the end of 2022 more than 200M console owners will have any kind of game subscription. In 2025 they will bring $11B.
Deloitte analytics are sure, that at the current state of Cloud Gaming, the solution is not a threat to the classic console experience.
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