In 2021 the gaming first time in history will show a decline from the record $177.8B in 2020 to $175.8B this year. However, by 2024 it’s expected to grow to $218.7B.
By the end of 2021, there will be 3B players in the world. Middle East & Africa are showing the highest growth rates with +10,1% YoY.
Trends:
Gaming subscriptions are making easier access to the content. At least, on PC and consoles.
Games are used as a socialization tool.
Increasing gaming content consumption (streams, videos, tournaments).
Cross-platform playing.
Cloud Gaming.