ISFE: European Gaming market earned €23.3 billion in 2020
Mobile revenue is surprisingly second after console.
It’s 22% higher than in 2019. An increase from 2018 to 2019 was only 3%.
44% of the earned sum came from the console revenue. Mobile devices are responsible for 40% of the share, 14% were generated by the PC market. Rest 2% came from the streaming platforms.
Despite the small share, streaming services grew from €341M in 2019 to €397M in 2020 showed a 16.5% up.
40% of revenue came from digital sales, 40% - from the app and in-app purchases. The other 20% are box games sales.
The Digital games market in Europe in 2020 was evaluated at €14 billion - it’s 31% more than a year before.
The cybersport will beat the €1B mark in 2021. In 2020 it was valued at €947M.
In the European gaming industry were working 86,953 people in 2019. It’s an increase from 77,916 in 2018. Only 20% of employees are women.
Top hits of the 2020 year are FIFA 21, Grand Theft Auto V, FIFA 20, Call of Duty: Black Ops Cold War, and Animal Crossing New Horizons