KOCCA: In 2022 the South Korean gaming market revenue was $16.4B
Growth numbers are close to stagnation.
It’s only 0.9% more than in 2021. Modest growth analysts are connecting with the economic recession and the cancellation of pandemic restrictions.
South Korean companies earned overseas $8.97B. It’s 67.4% of the overall revenue of all creative industries in the country, including films, music, etc.
81.6k people worked in South Korean gaming companies at the end of 2022. It’s 225 people less than in 2021.