In 2021 the gaming market earned $180.3B. It’s 1.4% more than in 2020, despite the coronavirus effect.
The number of players increased to 3B, which is 5.3% more than in 2020. 55% of the overall audience are living in the Asian-Pacific region.
In 2021 the Cloud Gaming market grew by more, than two times (from $669M to $1.57B). By 2024 it is supposed to reach $6.53B.
The percentage of 5G-compatible mobile devices now is about 15%.
465.1M people in 2021 watched cybersport streams (+6.7% YoY). 229.6M of this audience did it on the regular basis (once a month or often).
The E-sport market volume in 2021 is estimated at $1.08B (+14.5% YoY).
The streaming audience in 2021 reached 747M people. By 2024 streams will be watched by 942.9M.