By the end of 2022, the Cloud Gaming market will reach $2.4B. The number of paying users will increase to 31.7M.
By 2025 the number of paying users, based on projections, will almost triple to 86.9M.
The revenue will jump by almost 4 times by 2025 to $8.1B.
Newzoo is highlighting the following reasons for revenue and audience growth:
New Cloud Gaming services are continuing to launch. Old ones are evolving.
Cloud Gaming services started to offer the same (or almost the same) experience on all devices.
Cloud Gaming services began to provide more budget subscriptions.
There are more AAA games in the Cloud than it was before.
Issues with hardware availability are pushing users towards Cloud Gaming.