In H1 2022 the game generated $218M, which made it the second MOBA title after the Honor of Kings ($1.4B during the same period). Brawl Stars is third ($149.5M).
League of Legends: Wild Rift is the third Riot Games title on mobile devices and the most successful so far. Teamfight Tactics earned $299M, and Legends of Runeterra - earned $24M.
Riot Games’ overall revenue from the mobile market after 16 months is $828M.
The main region for League of Legends: Wild Rift is China, where the game earned $364.6M only on the App Store, which is 72.2% of overall revenue. In China, the game was released on 8 October 2021 with Tencent’s help. The US is in second place by revenue (6.8%), and South Korea is third (3.7%).
App Store is responsible for 84.2% of overall game revenue ($425.2M); Google Play - for 15.8% (about $80M). But outside of China, the balance is different, App Store generating 43% of revenue while 57% is coming from Google Play.
Riot Games is one of the few examples of western developers’ success in the eastern markets.
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