VG Insights: Elden Ring: Nightreign sold over 4 million copies in its first week
The game is a solid hit despite the release negativity.
Steam accounts for 58% of game sales. PlayStation accounts for 30%, while Xbox accounts for 11%. One percent is missing due to rounding.
85% of users who bought Elden Ring: Nightreign also own the original Elden Ring.
36% of all early sales came from the US, 9% from China, 7% from Germany, 5% from the UK, and another 5% from Japan.
The average playtime in the first week was 16 hours—a very high figure.
Consider subscribing to the GameDev Reports Premium tier to support the newsletter. Get access to the list of curated articles & archive of Gaming Reports that I’ve been collecting since 2020.
The project’s success wasn’t hindered by mixed launch reviews (as of writing, already 78% of reviews are positive). The developers quickly released post-launch patches and fixed the most critical issues.
Simon Carless from GameDiscoverCo calculated that Elden Ring: Nightreign was the most successful new Steam release in May, both in terms of copies sold (852,500, according to the service) and gross revenue ($30.9 million). And that’s despite launching on May 30.

