Video Games Europe: The European gaming industry in 2022
The association hasn't noticed the recession in 2022.
The data for the report was collected using GSD, Gametrack, and EGDF-VGE reports.
Market Overview
The volume of the European gaming industry in 2022 amounted to $24.5 billion, which is 5% more than in 2021.
42% of the revenue came from consoles (compared to 41% the previous year); 42% from mobile devices (compared to 45% the previous year); 13% from PC (same as the previous year); 3% from streaming services (compared to 2% the previous year).
Online game sales accounted for 41.5% of total revenue (compared to 36% the previous year); 41.5% from in-game mobile purchases (compared to 45% the previous year); 17% from physical game sales (compared to 19% the last year).
110,000 people work in gaming companies in Europe, representing a 12% increase from the previous year. 23.7% of employees are women.
Demographics
53% of the European population plays games. In 2022, the number of gamers reached 126.5 million.
The largest group of gamers (25%) in Europe falls in the age range of 45 to 64 years. Following that are the age groups of 15 to 24 years (21%); 25 to 34 years (19%); 6 to 14 years (18%); and 35 to 44 years (17%).
The average age of a European gamer is 32 years.
68% of Europeans play on mobile devices (compared to 63% in 2021); 58% on consoles (compared to 54% in 2021); 48% on PC (compared to 52% in 2021).