Weekly Reports Recap: December 20 - December 24
RPG genre report by Pangle & Newzoo; Newzoo 2021 in numbers & more.
This week:
Newzoo & Pangle: RPG Report - top genre by revenue
GamesIndustry.biz: 2021 in numbers (infographics)
GfK Entertainment: Activision and EA are UK leaders in sales during the Christmas
Newzoo: 2021 in Numbers
StreamElements & Rainmaker.gg: Twitch viewership increased by 45% in 2021
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Newzoo & Pangle: RPG Report - top genre by revenue
In 2020, 21.3% of overall mobile game revenue came from the RPG genre.
$18.5B was the amount RPG games earned in 2020. Worth to mention, that three countries have brought 72% of revenue. China added $7.84B, Japan - $3.46B, South Korea - $2.04B.
About half of top-grossing RPGs are based on popular IPs.
Eastern RPGs are offering, in general, more mechanics to users which leads to more effective monetization.
RPG gamers are more open to exploration and role-playing than other genres players. They’re more interested in social and competitive features too.
GamesIndustry.biz: 2021 in numbers (infographics)
GfK Entertainment: Activision and EA are UK leaders in sales during the Christmas
From 1984 games published by EA 13 times reached first place by sales in the UK. 9 times it was FIFA games.
Activision achieved such an honor 10 times, 9 of which were accomplished with the Call of Duty series.
During the last 20 years, EA and Activision's hegemony in Christmas was broken 4 times. Ubisoft, Take-Two Interactive, and Bethesda did it.
Newzoo: 2021 in Numbers
In 2021 the gaming market earned $180.3B. It’s 1.4% more than in 2020, despite the coronavirus effect.
The number of players increased to 3B, which is 5.3% more than in 2020. 55% of the overall audience are living in the Asian-Pacific region.
In 2021 the Cloud Gaming market grew by more, than two times (from $669M to $1.57B). By 2024 it is supposed to reach $6.53B.
The percentage of 5G-compatible mobile devices now is about 15%.
465.1M people in 2021 watched cybersport streams (+6.7% YoY). 229.6M of this audience did it on the regular basis (once a month or often).
The E-sport market volume in 2021 is estimated at $1.08B (+14.5% YoY).
The streaming audience in 2021 reached 747M people. By 2024 streams will be watched by 942.9M.
StreamElements & Rainmaker.gg: Twitch viewership increased by 45% in 2021
Users spent 24B hours this year watching content on Twitch.
Facebook Gaming grew by 47% by hours and reached 5.3B hours of views.
3 games reached the 1B hours plank on Twitch. Those are:
GTA V - 2.1B hours (+175% YoY);
League of Legends - 1.8B hours (+28.5% YoY);
Fortnite - 1B hours (+10.6% YoY).