Weekly Reports Recap: May 2 - May 6
The gaming market will reach $203.1B by the end of 2022; Genshin Impact earned $3B and is far from stopping.
This week:
StreamHatchet: Video Games Streaming Market in Q1 2022
AppMagic: Top Mobile Games by Revenue & Downloads in April 2022
Sensor Tower: Genshin Impact passed the $3B Revenue plank on mobile devices
Newzoo: Global Gaming Market will surpass $200B in 2022 - for the first time in history
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StreamHatchet: Video Games Streaming Market in Q1 2022
In Q1 2022 users watched 8.8B hours of gaming content. It’s 6% lower than a year before.
The Twitch market share in Q1 2022 reached 72%. A year before it was 69%. YouTube & Facebook Gaming experienced a decline - from 15% to 13% and from 11% to 9% respectively.
In Q1 2022 users watched 473M hours of E-Sports events. It’s a little bit smaller (-0.3%) than the year before.
First place by hours watched in Q1 2022 won GTA V with 534M of hours. League of Legends & Valorant is next.
Elden Ring (226M hours watched) & Lost Ark (205M hours watched) entered the top for the first time.
7.75% of Twitch users (core audience) are generating 67% of all hours watched. On average, they’re spending 276M per day on streams.
AppMagic: Top Mobile Games by Revenue & Downloads in April 2022
Revenue:
Honor of Kings is on revenue top, traditionally.
Coin Master managed to reach first place by revenue on Android with $49M earned on this platform (with overall revenue of $72M).
Downloads:
Subway Surfers is living its second youth - the game is in downloads charts for several months. In April 2022 it was downloaded 28.5M times, from which 7.4M came from App Store.
The first place on Android is occupied by Garena Free Fire: Heroes Arise. It has been downloaded in Google Play 23.3M times.
There are two new games in the April downloads chart. It’s DIY Joystick from Crazy Labs (13M downloads) and Bridge Race from Supersonic Studios (13M downloads).
Sensor Tower: Genshin Impact passed the $3B Revenue plank on mobile devices
Genshin Impact was launched on 28 September 2020. This means that the game earns $1B every half a year.
Genshin Impact is the most successful game among games with Gacha in Q1 2022. Genshin Impact earned $567M during this period, while the closest competitor - Lineage W - earned only $272M.
From the moment of launch, Genshin Impact is taking solid third place by overall revenue behind Honor of Kings & PUBG Mobile.
China is the main market for Genshin Impact, it’s responsible for 30.7% of revenue ($973.3M). And it’s only on iOS as Sensor Tower is not tracking alternative App Stores. Japan (23.7%), and the US (19,7%) are next.
About 70% of the overall Genshin Impact revenue comes from Asia.
App Store is responsible for 65.7% of overall revenue. But if we’ll exclude China, the distribution is more equal - 50.5% on App Store and 49.5% on Google Play.
Genshin Impact’s MAU increased in Q1 2022 by 44%.
Newzoo: Global Gaming Market will surpass $200B in 2022 - for the first time in history
Newzoo forecasts that by the end of 2022 the global gaming market will reach $203.1B - 5.4% more, than a year before.
The overall number of players will reach 3.09B by the end of the year.
The US ($50.5B) will overtake China ($50.2B) by revenue in 2022. It’s connected, mainly, to government regulations and the lack of new releases in China.
The market growth is slowing. Only emerging markets (LATAM, MENA) are showing double-digit percentages of growth.
Mobile revenue in 2022 will reach $103.5B (+5.1% YoY) and for the first time in history will surpass the $100B plank.
Mobile market share, however, will decline from 52% in 2021 to 51% in 2022.
Developed mobile markets are showing a very small growth. China - by 2.8%; Japan - by 1.1%.
The console market revenue in 2022 will reach $56.9B, showing 8.4% growth YoY.
The PC market will grow by 1.9% and result in $41B of revenue. Browser games will continue to surge, while PC games sales will up by 3.2%.
The Chinese PC market will go down in 2022.
By 2024 the gaming market will reach $222.6B with a 5.6% CAGR 2020 to 2024.